Credit to: Survios/MGM Interactive

Work your way up the ranks and prove that you’re the new king of the ring in the collaborative Survios and MGM Interactive boxing VR title Creed: Rise to Glory. Based off of the film Creed (2015), Creed II is expected to hit theaters sometime this year, making Creed: Rise to Glory a perfectly timed active VR release.


Creed: Rise to Glory is based on the storyline of Apollo Creed, the famous fictional heavyweight champion from Rocky films. Apollo Creed’s son, Adonis Creed, has followed in his father’s footsteps and trains with Rocky Balboa to fight against some of the toughest guys to step inside the ring. His/your challenge is to rise up from underdog rank to become a boxing world champion and it’s your job to pack fire behind punches to get there.

Boxing Style

The active boxing title won’t leave you standing still or shuffling in place for too long. In a statement by Survios and MGM Interactive, Creed’s “Intuitive VR melee combat builds on real-life movement mechanics that feel like a true boxing bout, including many styles of punches, dodges, rolls, knockbacks, knockouts, and more, all with authentic hit reactions and responsive player control.”

Players will be fighting in a ring that is both cinematic in quality but remains active and challenging at its core. James Iliff, Survios co-founder and Chief Creative Officer describes what boxing and VR fans can expect, “We’re throwing players into iconic boxing arenas, trading blows with the top fighters from the franchise, all while experiencing the thrills and showtime dramatics of the ultimate Hollywood-style boxing exhibition.”.

Iliff goes on to explain that their newest VR feature, Phantom Melee Technology will make for “an authentic immersive experience that truly makes you feel like a boxing world champion.” From what we can tell, their Phantom Melee Technology allows you to jab, hook, and execute combo punches through the use of an avatar like Adonis against challenging fighters.

The game also has a stamina bar that helps players gauge how hurt or tired their avatar is after taking a punch to the mug or after putting heat behind pummeling your opponent. This is a helpful indicator that helps increase immersion by telling players how vulnerable they are during a match. Creed’s gameplay is responsive to any punches that are getting landed on you too with reactive stun and KO features that simulate disorientation.

Fitness Potential

Iliff shares that the collaborating studios aimed “to make our players feel empowered” among anything else. Essentially, we hope that the player doesn’t have everything spoon fed to them and the focus is more on the activity rather than cinematics.

Following Survios’ innovative control system for Sprint Vector, we can probably expect that at their very best, Survios will keep the player’s attention to what’s most important, punching your way to the top, training and gaining boxing skills with Rocky Balboa, and getting shredded while having fun at the same time. Survios’ latest control system for Sprint Vector is dynamic and has fluid locomotion movement where the player pumps their arms to run in the game, which elevates Creed’s potential control system as far as expectation goes.

This game looks like it will have the realistic intensity of Rocky but similar gameplay and body benefits comparable to Knockout League or Thrill of the Fight. If you want more active gaming titles from Survios to get your heart pumping, play Sprint Vector and Raw Data

More Information

We reached out to Survios about the projected release date and platforms but they are likely keeping details to a minimum because they will be demoing Creed: Rise to Glory at GDC 2018 in San Francisco next week! They did share with us that the boxing game will be compatible with all premium headsets!

Going to GDC? Find Them Here

You can demo Survios and MGM Interactive’s Creed: Rise to Glory during GDC 2018 at the Moscone Center South Exhibit Hall in Booth #837.