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Could VR Fitness Improve Your Mental Health?

A study published by researchers at the University of Vermont suggests that exercise could play a vital role in your mental health. It could even serve as a replacement for antidepressants in certain cases, but could VR fitness also fill this role?

Work out to feel better inside and out

The study monitored inpatient psychiatry patients at the University of Vermont exercise groups as well as nutrition educations sessions. Through surveys, the researchers were able to identify improvements, with more than 90 percent of patients reporting an improved mood.

Exercise isn’t the sole cure for those suffering from anxiety, depression, or another mental illness. However, it can certainly help improve one’s mood, and those who are able to do that without taking antidepressants will not be subjected to their side effects. We strongly recommend speaking with a medical professional regarding your best course of action if you are considering this.

The WiseMind app focuses on mindfulness, meditation, and releasing stress. Credit to: Realiteer

Because VR fitness tools can work out your body with the same vigor as a traditional workout, it could also be an option. It takes far less effort to put on the Oculus Quest and fire up BoxVR than it does to drive to the gym.

You’re also able to engage your mind in a more interesting environment. It’s not a total replacement for the outdoors, of course. But during the cold, dark winter months, it could keep you feeling better until the days get longer. Since you can even play some VR fitness games with friends in multiplayer, it’s also a great way to interact with others. Having a buddy by your side can do wonders from your mood.

Mental wellness tools are also available in virtual reality. Apps that provide a mind-body meditation experience are designed to work your mind rather than your muscles. They may improve your baseline mood if used in combination with exercise and healthy eating.

Gabe Gurwin
Gabe Gurwin
Gabe Gurwin has been writing about video games and entertainment since 2010, and has been published at sites like Digital Trends, IGN, Lifehacker, and UploadVR. He graduated from the E.W. Scripps School of Journalism in 2016.
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