Sometimes we get a game and we just think it could be better. I looked at Audioshield and didn’t really think this until I found Beats Fever. This is not Beats Fever Paper, just so you know.
What is Beats Fever?
Beats Fever is very similar to that of Audioshield, but offers a few different game mechanics that Audioshield was lacking. Audioshield did not have balls that changed location randomly and you had quite a bit of wait before the balls ever reached you. This is not true with Beats Fever, which throws them at you right off the bat and you will have to continuously move your arms in all directions to hit the balls. Additionally, unlike Audioshield, there’s an actual background to the game that is very soothing, the bats you use to hit catch the balls make it difficult to play very quickly, and the game intensity is insane immediately.
Graphics and Visuals 5/5
There are so many sparkling colors on the screen once you start playing that you can lose yourself in them and mess up your combo streak. The balls are often blue and your bats are purple, each capture starts a movie-esk Sci-Fi analysis circle and the background is usually a nice hue of relaxing colors against the backdrop of a city. The purpose of the bats is to represent the drums or the beat of the song, which is why the name is Beats Fever. They perform really well in what they are designed for and this game continues to make optimizations to further lower the entrance bar for graphics on certain machines.
Hardware Requirements 5/5
You will need an Intel i5 processor with 4 GB RAM on an NVIDIA 970 graphics card with 3GB of space on Windows 7 or newer. You can also have equivalent AMD technology, starting at AMD FX-8350 and R9 290. This is really impressive for what the game can do.
If you are not in the greatest shape of your life, you will likely sweat on your first song and even if you are in the greatest shape of your life this may change on the song you decide to play. This game is insane and will have you flinging your hands in a frenzy to try and catch all the balls that fill up that 180-degree field of vision.
It’s very easy to pickup and there’s virtually no learning curve to this game at all. You hold some sticks and use the sticks to capture balls. It’s not difficult to understand and the random placement of the balls makes it very invigorating each time you play a song because you simply can’t memorize the position of the balls. There are twenty songs to the game right now, but on January 13 the company released an update that they will be adding more songs and difficulty levels for specific tracks for free. For $14.99, having legitimate songs playing makes the price definitely worth it.
Overall Rating: 4/5
Wow, a perfect score. I don’t do that a lot, but then again I try to stay unbiased in all my reviews. I will say that I will probably stick with Audioshield though because the songs they chose are not my favorite as I prefer EDM, but that doesn’t have to do with the quality of the game more my preferences. This game is great to play without any modding, which is why it likely hit a perfect score but since the team is continuously making improvements to a game that has already received gaming awards, this may change in the future.
[…] Keeping the Beat Up with Beats Fever […]
I am slightly confused at the fact that you state that Beats Fever’s balls are random but Audioshield’s are not. It’s the other way around. Beats Fever beatmaps are built by the developers and are always the same (thus perfectly in sync with the audio) while Audioshield uses an algorithm which actually does make the balls random.