The Nintendo Switch continues to prove to be one of the most versatile gaming systems ever created, and it has now taken things a step further. With the introduction of the Nintendo Labo: VR Kit, the Switch can now be used as a virtual reality headset for parents and kids alike.

Nintendo Labo: VR Kit comes in a few different configurations, with expansion sets available to add onto the cheaper version. For the $40 Starter Set, you receive the software and components to assemble your own Toy-Con Blaster and VR goggles. You can also add expansion sets like the Toy-Con Camera and Bird. All of these are available together in the full VR Kit, which will cost $80.

A clever transformation

The Nintendo Switch itself becomes your VR machine when combined with the built goggles. Held up to your face and used in conjunction with the add-ons, the experiences also make use of the motion-controlled Joy-Con controllers. The Switch has some heft to it, as well. Younger players should get a workout simply by holding it up to their face for extended periods.

“We wanted to design an experience that encourages both virtual and real-world interactions among players through passing around Toy-Con creations,” Nintendo of America’s incoming president Doug Bowser said. Bowser is set to replace Reggie Fils-Aimé, who received extensive attention after his own stage demonstration with the Wii Fit Balance Board.

For those who prefer to play their games in more traditional environments, a Screen Holder can display them in 2D. Using the Toy-Con Garage, players can also design their own custom creations. Some fantastic games and toys have been built for previous Labo sets, already.

Nintendo will reveal more information on the different VR Kit creations as we approach their April 12 launch date.

The Nintendo Labo: VR Kit will be the second time Nintendo has jumped onto the virtual reality train. Back in 1995, the company launched the Virtual Boy. A massive failure, the pseudo-portable system could only display games in black and red. Additionally, it didn’t allow for any motion or field-of-view changes, and only received a handful of games.


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